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Post by shrike on Jun 3, 2014 23:52:39 GMT -8
Make warriors more tanky, hell just make them better !!!!!
Why is it warriors are not played (other then as a way to get reflect or farm), everyone is either a water/fire or trojan (curse trojans) its cause they suck, and thats the honest truth, they absolutely have nothing going for them :-(
Now i believe some simple improvements could be made, that could better this class and make it playable as a PVP class, way is it per attribute point trojans get more HP? wars should get the most, adding more HP would instantly help warriors to become more tanky, possible increase defensive stats, on the helm/shield or armour would help also, or just make them able to have 120 plus shields (that be cool). any more suggestions would be great, but i believe warriors getting a buff would be great for the class, and would hopefully encourage me people to play them
anyways plx buff them :-)
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Post by shrike on Jun 4, 2014 17:06:08 GMT -8
another suggestion, allow warrior to use wands/glaive/spears etc with shields, that be awesome too
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Post by AcidRayne on Jun 4, 2014 20:14:10 GMT -8
another suggestion, allow warrior to use wands/glaive/spears etc with shields, that be awesome too Instantly makes them overpowered. How about a skill for the shield (sort of like the skills implemented for glaive/spear/ect) but rather than do damage, blocks all damage for the moment the skill is used? (maybe for like a one second period of time) Sort of an anti-ss/fb skill that plays on the warrior's role as a defensive tank.
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Post by obscurity on Jun 6, 2014 2:06:45 GMT -8
To me the problem has always been that defense means very little in conquer.
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Post by shrike on Jun 10, 2014 21:42:42 GMT -8
To me the problem has always been that defense means very little in conquer. These is the case, and something should be change with it, lol defense should do something in PVP
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Post by Saturn on Jun 10, 2014 23:03:58 GMT -8
I've been meaning to program in the damage reduction for reborn and second reborn that original CO had. I'm curious to see how much of a difference that will make.
I already did buff warrior from original too. With one simple change. + on headgear gives more defense than original. Like twice as much.
I also buffed Tortoise Gems to boost defense as well as reduce Damage.
Also, I think I need to compensate for upping the attack boosted by Str. Maybe I can make Vitality add a bit to defense for people that dump vit for survivability?
Anyway I agree defense should play more of a role.
On another note of giving warriors something that might give them a leg up... Since Roar is now pretty good the way I made it, capable of decimating everyone at guild war if you get it at the right time, maybe it could be a Warrior only skill. That would give Warrior a perk that no other classes get, and make roar (which is pretty OP for guild war) more uncommon.
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Post by shrike on Jun 11, 2014 5:15:46 GMT -8
you could make shields, warrior only, fire taos with them on, look stupid lol
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Post by berserk on Jun 11, 2014 8:41:13 GMT -8
In my opinion also make Shields Warrior-Only atleast the 70+ Shields. Give PUREBLOOD Warriors (War-War-War) an option to choose between two Paths: Path 1: The Wall: Second Reborn (War-War-War) get this passive that doubles your Shield Defense but reduces your overall DMG by 40%. But adds 20k-30k HP! Path 2: Dynastie Warrior: Second Reborn (War-War-War) get a special passive, now they can wield a 2H and A SHIELD!! but their DMG is reduced by 30% and Def only 1/2 of Shields Def added, also their Skill DMG is reduced by 25%. Make them always be able to choose between those two Paths whenever they want, for a DB Scroll. just an idea though lol
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Post by obscurity on Jun 11, 2014 12:33:34 GMT -8
Saturn, how is defense calculated into the damage equation?
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